
An ancient being from the chaotic genesis of this planet, Tectus is an enormous creature made of living rock. He has been enslaved by the Pale Orcs in league with Imperator Mar'gok and now is held captive, however tenuously, just outside the Arcane Sanctum entrance. It would seem that Mar'gok believes we cannot overcome a living mountain of stone and has set this formidable obstacle in our way in hopes that we will be crushed. Fortunately, the Imperator has forgotten that many heroes (mass) with focused energy over time (acceleration) have the power (force) to overcome much more than any mountain.
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Setup We will use two tanks for this encounter and mark a specific healer for the ranged and other healers to stay grouped on throughout the fight. Four world markers will be placed in a square for the tanks to keep the boss and adds within without getting too far from healers. The fight wil proceed through a series of phases as the boss divides into smaller pieces, with Tectus dividing into two Shards and each shard dividing into four Motes. The fight ends when all eight Motes are dead.
Genral Tips
- Move out of the area for Earthen Pillar, it will kill you instantly
- Earthen Pillar is always cast on the ranged or healers (any class) first
- When Earthen Pillar is cast the ranged group will move Counter-Clockwise (right)
- Earthen Pillar is permanent, in this way the room will slowly get smaller (soft enrage)
- Victims of Crystalline Barrage should lead the ground effect Clockwise (left) as it chases them
- Crystalline Barrage will often start near the Boss so make sure it gets close to the wall before running clockwise (otherwise it will cross the middle of the room)
- Do NOT stand in Crystalline Barrage! It will go away eventually but it can also be hard to see among the other ground effects!
- Crystalline Barrage is physical damage!
- Stay out of Fracture as it will knock you back and is completely avoidable damage
- Prepare all damage increasing buffs for Tectonic Upheaval we must bring HP to zero in these burn phases or Tectus will heal.
Tanks
Healers
- Assign a healer to each tank and raid group
- Prepare tank and raidwide CDs for phase 3 (5 mobs) as damage increases (Heroism)
- Stay stacked up with the ranged group along the wall as much as possible (stay out of melee)
- Watch out for those that may have to cross Crystalline Barrage to return to their position
- Stay out of Fracture as it will knock you back and is completely avoidable damage
DPS
- Save damage increasing buffs for Tectonic Upheaval
- Kill adds before the boss in Phase 1
- Kill the marked target, DO NOT SPLIT DAMAGE (multi-dotting and splash/cleave only)
- Stay stacked up in ranged group along the wall with the healers as much as possible (stay out of melee)
- Stay out of Fracture as it will knock you back and is completely avoidable damage
Additional Note Be prepared to inverse the direction of movement should our illustrious raid leader decide to have the raid move clockwise (opposite this guide and its examples).
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Submitted by Turin on Tue, 01/20/2015 - 12:33