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6.0.3 HotFixes

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Inomi
Officer Emeritus
Last seen: 1 month 6 days ago
Joined: 03/28/2012 - 11:55

For those of us who don't check the WoW website every day:

http://us.battle.net/wow/en/blog/16561637/603-hotfixes-december-11-12-10-2014

Seems like they've been making a lot of changes that we'll want to catch up on! :) They snuck in a bunch of changes to profession recipes I wasn't expecting; until suddenly I had the mats for a bunch of things I didn't before today.Heh.

Here's the stuff they changed today and yesterday. There've been changes the day before that, and the day before that, so folks may want to read through the link above.

December 11
Garrisons, Followers, and Outposts

    Garrison Buildings
        [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
        [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
    Outposts
        Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
        Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
        Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
        Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
        Additional information on changes to Outposts can be found in the forum thread titled: Upcoming Garrison Outpost Hotfixes.
    Garrison Missions
        It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.

Classes

    Death Knight
        Armor Sets
            PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
    Druid
        Balance
            Starfall now deals 33% less damage in PvP combat.
        Armor Sets
            [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
            PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
            PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
    Monk
        Armor Sets
            PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
            PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
            PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
    Paladin
        Armor Sets
            [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
            PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
            PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
    Priest
        General
            Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
        Armor Sets
            [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
    Rogue
        Talents
            Resolved an issue where Death from Above could sometimes incorrectly be granting multiple combo points in conjunction with Ruthlessness.
    Shaman
        General
            Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
            [Still in testing.] Lava Burst (Elemental, Restoration) now deals 33% more damage in PvP combat.
        Armor Sets
            PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
    Warlock
        Affliction
            Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
        Destruction
            [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
    Warrior
        Protection
            Shield Slam modified by Glyph of Shield Slam now only dispels 1 magical effect while the Warrior is in Defensive Stance.
        Armor Sets
            PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).

Quests

    Frostfire Ridge
        A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
        Winds of Change: Olin Umberhide should now return if he despawns for any reason.

Creatures and NPCs

    Shadowmoon Valley
        Shadowspeaker Niir should now always be attackable.

Dungeons, Raids, and Scenarios

    Raids
        Highmaul
            Brackenspore: Elements of the encounter should now still be visible from further away.
            Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
            Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
            [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
    Dungeons
        Grimrail Depot
            Core of Iron should now correctly only be available on Heroic difficulty.
            Railmaster Rocketspark: Characters should no longer be taken out of stealth effects at the start of the encounter.
        Upper Blackrock Spire
            Ragewing the Untamed: Blackhand Doomcutter should no longer be incorrectly dropping for characters that use Strength in Personal loot mode.

PvP

    Ashran
        Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.

Professions

    Alchemy
        Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
        Draenic Agility Potion now requires 3 Fireweed and 1 Crystal Vial.
        Draenic Armor Potion now requires 3 Frostweed and 1 Crystal Vial.
        Draenic Channeled Mana Potion now requires 3 Starflower and 1 Crystal Vial.
        Draenic Intellect Potion now requires 3 Talador Orchid and 1 Crystal Vial.
        Draenic Mana Potion now requires 3 Gorgrond Flytrap and 1 Crystal Vial.
        Draenic Strength Potion now requires 3 Nagrand Arrowbloom and 1 Crystal Vial.
        Draenic Agility Flask now requires 4 Fireweed, 4 Starflower, and 1 Crystal Vial.
        Draenic Intellect Flask now requires 4 Talador Orchid, 4 Starflower, and 1 Crystal Vial.
        Draenic Stamina Flask now requires 4 Talador Orchid, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
        Draenic Strength Flask now requires 4 Gorgrond Flytrap, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
    Enchanting
        Enchant Boots - Mastery now increases Mastery by 9 (down from 11).
        [Still in testing.] Mark of Blackrock now triggers its effect more frequently, and can occur when the character is below 60% health (up from being below 50% health), and can also trigger from blocking an attack or absorbing damage.
        [Still in testing.] Mark of the Shattered Hand now triggers its bleed effect less frequently.
    Jewelcrafting
        Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
        Critical Strike Taladite now requires 10 True Iron Ore and 2 Fireweed.
        Haste Taladite now requires 10 Blackrock Ore and 2 Frostweed.
        Mastery Taladite take 10 True Iron Ore and 2 Starflower.
        Multistrike Taladite take 10 Blackrock Ore and 2 Nagrand Arrowbloom.
        Stamina Taladite now requires 10 True Iron Ore and 2 Talador Orchid.
        Versatility Taladite now requires 10 Blackrock Ore and 2 Gorgrond Flytrap.
        All Tier 2 gems now requires 50 Taladite Crystal, 10 Sorcerous Air, and one Tier 1 gem.

Bug Fixes

    Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.

December 10
Garrisons, Followers, and Outposts

    Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
    Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
    Garrison Invasions
        Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

Classes

    Druid
        Balance
            Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
    Hunter
        General
            Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
    Monk
        General
            Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
    Priest
        Talents
            Insanity's (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
    Rogue
        Subtlety
            Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.

Creatures and NPCs

    Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
    Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
    Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
    World Bosses
        The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
        Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
    Talador
        Cordana Felsong should now be visible to characters that are at or above level 98.
        May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
    Spires of Arak
        Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
    Nagrand
        Gordawg no longer uses Tectonic Slam.

Dungeons, Raids, and Scenarios

    Raids
        Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
        Highmaul
            Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
            Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
            Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
            Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
    Dungeons
        Bloodmaul Slag Mines
            Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
        Grimrail Depot
            Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
            Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.

PvP

    Ashran
        Bonus objectives in Ashran now have a daily reset timer.
        Fortune Favors the Bold no longer provides a bonus to Honor Point gains.

Battlegrounds and Arenas

    Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
    Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.

Items

    Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
    Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
    Personal Hologram's temporary hologram of yourself should now be easier to see.

Bug Fixes

    Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

Edited by: Anonymous on 02/14/2015 - 18:31 Reason: Topic automatically locked
AdministratorHigh CouncilOfficer
Inomi
Officer Emeritus
Last seen: 1 month 6 days ago
Joined: 03/28/2012 - 11:55

Garrison Invasions

    Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.

For Turin & Lucette: Aha! We did get cheated! Stupid bug.

Elentur
Member
Last seen: 3 weeks 2 days ago
Joined: 06/29/2010 - 20:36

A lot of us were cheated pre-this fix.  Thankfully, it's in, and Gold has been achieved by a lot of us.

AdministratorHigh CouncilOfficer
Inomi
Officer Emeritus
Last seen: 1 month 6 days ago
Joined: 03/28/2012 - 11:55

The updates from yesterday:

December 15

Class Tuning Changes

    Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
    Hunter
        Beast Mastery
            Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
        Survival
            Serpent Sting's damage has increased by 60%.
    Monk
        General
            Stance of the Fierce Tiger now increases all damage dealt by 5% (down from 10%).
    Rogue
        Assassination
            Venomous Wounds' damage has increased by 20%.
        Combat
            Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
        Subtlety
            Backstab's damage has increased by 20%.
            Hemorrhage's damage has increased by 30%.

Garrisons, Followers, and Outposts

    [Hotfix still undergoing testing] Map Icon for the Garrison should now appear correctly for characters that had undergone a faction change.
    [Hotfix still undergoing testing] Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
    Garrison Buildings
        [Hotfix still undergoing testing] Barn: Captured beasts can now stack to 20 (up from not being stackable).
        Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
        Gladiator's Sanctum: Corrected an issue that allowed a losing player to claim loot from victor's chest when multiple players died near-simultaneously.
        Stables: Corrected an issue where players could complete The Stable Master achievement without owning a Level 3 Stable.

Classes

    Druid
        Balance
            Sunfall (Starfall modified by Glyph of the Solstice) should now also be dealing 33% less damage in PvP combat.
            [Hotfix still undergoing testing] Sunfall should no longer incorrectly have a chance to trigger Nature's Vigil.
    Hunter
        Talents
            Crouching Tiger, Hidden Chimera should now interact correctly with Glyph of Deterrence.
    Mage
        Talents
            Greater Invisibility should now correctly be counting as dispelling two damage over time effects instead of canceling them.
        Armor Sets
            PvP 2-piece set bonus for Mages should now be correctly consuming stacks of the buff while casting Frostfire Bolt.
    Paladin
        Talents
            Hand of Purity should no longer incorrectly affect damage over time abilities that are immune from this damage reduction effect.
            Selfless Healer should now be correctly dispelled instead of having only 1 stack dispelled at a time.
        Armor Sets
            PvP 2-piece set bonus for Retribution Paladins, Righteous Determination should now be dispellable.

Quests

    Frostfire Ridge
        Assault on Magnarok: Increased the spawn rates for creatures and NPCs for the quest.
        [Hotfix still undergoing testing] Flames of the Earth: Players are now able to free Magma Elementals without tap credit and completion credit for the quest is now shared amongst all characters in the party.
    Nagrand
        [Hotfix still undergoing testing] Removing the Reinforcements: Resolved an issue where the quest could not be completed if the character had already completed And Justice for Thrall.
        THAELIN!: Resolved an issue where players may be able to complete the quest if they had already completed And Justice for Thrall.

World Environment

    [Hotfix still undergoing testing] Resolved an issue that could cause The August Celestials daily quests to not match up in a cross-realm zone.

Creatures and NPCs

    A large number of rare creatures and NPCs on Draenor can now be tapped by players on both factions.
    Gorgrond
        [Hotfix still undergoing testing] Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
    Spires of Arak
        [Hotfix still undergoing testing] Befuddled Relic-Seeker, Highmaul Relic-Seeker, and Highmaul Skullcrusher should no longer drop dead after being pickpocketed.

Dungeons, Raids, and Scenarios

    Raids
        Highmaul
            [Hotfix still undergoing testing] Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
            Kargath Bladefist: Players should no longer be getting trapped in the tiger pit after defeating Kargath Bladefist.
            [Hotfix still undergoing testing] Brackenspore: Creeping Moss' healing dealt to fungal spawn will now show up in the Combat Log.
            Brackenspore: Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack) and decays more slowly at a rate of 1 stack every 4 seconds (up from 1 stack every 2 seconds).
            Ko'ragh: DPS caster trinkets should now correctly have a chance to trigger its effects on attacks that have been completely absorbed by Ko'ragh's Nullification Barrier.
            Imperator Mar'gok's Mark of Chaos abilities should now be correctly applied to all characters regardless of range.


PvP

    Ashran
        PvP vendors in Stormshield and Warspear now have Pre-Mixed Pot of Noodles for sale to Pandaren characters.
        Conquest Primal Gladiator trinkets have had their values adjusted proportionally to the Honor Primal Combatant trinkets.
        Players are now removed from a Dungeon Finder or Raid Finder group upon accepting the queue to enter Ashran.
        Addressed an additional issue that could cause faction Captains to stop spawning.
        Events in Ashran should now occurring more frequently.
        [Hotfix still undergoing testing] A Few Artifact Fragments should no longer be awarding more reputation than intended.

Items

    Everbloom Seed Pouch no longer affects other players.
    Tome of the Clear Mind now stacks to 200 (up from 20).

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